Hermite interpollation

  • Author or source: various
  • Created: 2002-04-09 16:55:35
notes
These are all different ways to do the same thing : hermite interpollation. Try'm all and
benchmark.
code
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// original
inline float hermite1(float x, float y0, float y1, float y2, float y3)
{
    // 4-point, 3rd-order Hermite (x-form)
    float c0 = y1;
    float c1 = 0.5f * (y2 - y0);
    float c2 = y0 - 2.5f * y1 + 2.f * y2 - 0.5f * y3;
    float c3 = 1.5f * (y1 - y2) + 0.5f * (y3 - y0);

    return ((c3 * x + c2) * x + c1) * x + c0;
}

// james mccartney
inline float hermite2(float x, float y0, float y1, float y2, float y3)
{
    // 4-point, 3rd-order Hermite (x-form)
    float c0 = y1;
    float c1 = 0.5f * (y2 - y0);
    float c3 = 1.5f * (y1 - y2) + 0.5f * (y3 - y0);
    float c2 = y0 - y1 + c1 - c3;

    return ((c3 * x + c2) * x + c1) * x + c0;
}

// james mccartney
inline float hermite3(float x, float y0, float y1, float y2, float y3)
{
        // 4-point, 3rd-order Hermite (x-form)
        float c0 = y1;
        float c1 = 0.5f * (y2 - y0);
        float y0my1 = y0 - y1;
        float c3 = (y1 - y2) + 0.5f * (y3 - y0my1 - y2);
        float c2 = y0my1 + c1 - c3;

        return ((c3 * x + c2) * x + c1) * x + c0;
}

// laurent de soras
inline float hermite4(float frac_pos, float xm1, float x0, float x1, float x2)
{
   const float    c     = (x1 - xm1) * 0.5f;
   const float    v     = x0 - x1;
   const float    w     = c + v;
   const float    a     = w + v + (x2 - x0) * 0.5f;
   const float    b_neg = w + a;

   return ((((a * frac_pos) - b_neg) * frac_pos + c) * frac_pos + x0);
}

Comments

  • Date: 2002-05-25 13:37:32
  • By: theguylle
              great sources but what is Hermite ?
if you don't describe what is your code made for, you will made a great sources but I don't know why?

cheers Paul
hermite is interpollation.
have a look around the archive, you'll see that the word 'hermite' is in more than one item ;-)

  -bram
Please, would like to know of hermite code it exists in delphi.

thankful

Ronaldo
Cascavel/Paraná/Brasil
Please,
add, at least, the meaning of each parameter (I mean x, y0,  y1,y2,  y3)....
m.
  • Date: 2003-11-28 10:48:17
  • By: musicdsp@[remove this]dsparsons.co.uk
Ronaldo, it doesn't take much to translate these to Delphi - for float, either use single or double to your preference!

Looking at the codes, it seems quite clear that the parameters follow a pattern of: Sample Position between middle two samples, then the sample before current, current sample, curernt sample +1, current sample +2.

HTH
DSP
What are all these variables standing for? Not very clear :|
  • Date: 2004-04-20 00:25:29
  • By: George
parameters are allright.

xm1 ---> x[n-1]
x0  ---> x[n]
x1  ---> x[n+1]
x2  ---> x[n+2]

fractional position stands for a fraction between 0 and 1 to interpolate
Couldn't #2 be sped up a hair by commenting out

float c0 = y1;

and then replacing c0 with y1 in the return line?  Or do the compilers do that kind of thing automatically when they optimize?
"Couldn't #2 be sped up a hair"
It gets optimized out.