
Variablehardness clipping function
References : Posted by Laurent de Soras Linked file : laurent.gif
Notes : k >= 1 is the "clipping hardness". 1 gives a smooth clipping, and a high value gives hardclipping.
Don't set k too high, because the formula use the pow() function, which use exp() and would overflow easily. 100 seems to be a reasonable value for "hardclipping"
Code : f (x) = sign (x) * pow (atan (pow (abs (x), k)), (1 / k));

Comments
Added on : 14/11/03 by antiprosynthesis[ AT ]hotmail[ DOT ]com Comment : Use this function instead of atan and see performance increase drastically :)
inline double fastatan( double x )
{
return (x / (1.0 + 0.28 * (x * x)));
}
Added on : 16/07/04 by spam[ AT ]musicdsp[ DOT ]org Comment : The greater k becomes the lesser is the change in the form of f(x, k). I recommend using
f2(x, k2) = sign(x) * pow(atan(pow(abs(x), 1 / k2)), k2) , k2 in [0.01, 1]
where k2 is the "clipping softness" (k2 = 0.01 means "hardclipping", k2 = 1 means "softclipping"). This gives better control over the clipping effect.
Added on : 12/08/04 by notinformed[ AT ]nomail[ DOT ]org Comment : Don't know if i understood ok , but, how can i clip at diferent levels than 1.0/1.0 using this func? tried several ways but none seems to work
Added on : 14/08/04 by xeeton[AT]gmail[DOT]com Comment : The most straightforward way to adjust the level (x) at which the signal is clipped would be to multiply the signal by 1/x before the clipping function then multiply it again by x afterwards.
Added on : 09/10/04 by cschueler[at]gmx[dot]de Comment :
Atan is a nice softclipping function, but you can do without pow().
x: input value
a: clipping factor (0 = none, infinity = hard)
ainv: 1/a
y = ainv * atan( x * a );
Added on : 28/05/06 by scoofy[ AT ]inf[ DOT ]elte[ DOT ]hu Comment : Even better, you can normalize the output using:
shape = 1..infinity
precalc:
inv_atan_shape=1.0/atan(shape);
process:
output = inv_atan_shape * atan(input*shape);
This gives a very soft transition from no distortion to hard clipping.
Added on : 03/01/11 by travelan[ AT ]gmail[ DOT ]com Comment : Scoofy,
What do you mean with 'shape'?
Is it a new parameter?
Added on : 17/01/13 by superhotmuffin[ AT ]hotmail[ DOT ]com Comment : sign (x) * pow (atan (pow (abs (x), k)), (1 / k));
OUCH! That's a lot of pow, atan and floating point division  probably kill most CPU's :) My experience has been that any sigmoid function will create decent distortion if oversampled and eq'ed properly. You can adjust the "hardness" of the clipping by simply changing a couple coefficients, or by increasing/decreasing the input gain: like so:
y = A * tanh(B * x)
Cascading a couple/few of these will give you bonecrushing, Megadeth/Slayer style grind while rolling back the gain gives a Fender Twin sound.
Two cascaded halfwave soft clippers gives dutycycle modulation and a transfer curve similar to the 3/2 power curve of tubes. I came up w/ a model based on that solution after reading reading this: http://www.trueaudio.com/at_eetjlm.htm (orig. link at www.simulanalog.org)
Added on : 14/06/13 by superhotmuffin[ AT ]hotmail[ DOT ]com Comment : If anyone is interested, I have a working amp modeler and various c/c++ classes that model distortion circuits by numerical solutions to nonlinear ODE's like those described by Yeh, Smith, Macak, Pakarinen, et al. in their PhD disertations and DAFX papers. Although static waveshapers/filters can give decent approximations & cool sounds, they lack the dynamic properties of the actual circuits and have poor harmonics. I also have whitepapers on my implementations for those that think math is cool. Drop me a line for more info.
Added on : 15/03/18 by nestor[ DOT ]ajtekin[ AT ]mail[ DOT ]ru Comment : Ñåé÷àñ ïðàêòè÷åñêè êàæäûé èñïûòûâàåò ôèíàíñîâûå òðóäíîñòè.
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Ó Âàñ åñòü øàíñ çàðàáàòûâàòü äî 200 000 ðóáåé â ìåñÿö.
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