Band Limited waveforms my way¶
- Author or source: Anton Savov (gb.liam@ottna)
- Type: classic Sawtooth example
- Created: 2009-06-22 18:09:08
This is my <ugly> C++ code for generating a single cycle of a Sawtooth in a table
normaly i create my "fundamental" table big enough to hold on around 20-40Hz in the
current Sampling rate
also, i create the table twice as big, i do "mip-maps" then
so the size should be a power of two, say 1024 for 44100Hz = 44100/1024 = ~43.066Hz
then the mip-maps are with decreasing sizes (twice) 512, 256, 128, 64, 32, 16, 8, 4, and 2
if the "gibbs" effect is what i think it is - then i have a simple solution
here is my crappy code:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 | int sz = 1024; // the size of the table
int i = 0;
float *table; // pointer to the table
double scale = 1.0;
double pd; // phase
double omega = 1.0 / (double)(sz);
while (i < sz)
{
double amp = scale;
double x = 0.0; // the sample
double h = 1; // harmonic number (starts from 1)
double dd; // fix high frequency "ring"
pd = (double)(i) / (double)(sz); // calc phase
double hpd = pd; // phase of the harmonic
while (true) // start looping for this sample
{
if ((omega * h) < 0.5) // harmonic frequency is in range?
{
dd = cos(omega * h * 2 * pi);
x = x + (amp * dd * sin(hpd * 2 * pi));
h = h + 1;
hpd = pd * h;
amp = 1.0 / h;
}
else { break; }
}
table[i] = x;
++i;
}
the peaks are around +/- 0.8
a square can be generated by just changing h = h+2; the peaks would be +/- 0.4
any bugs/improvements?
|
Comments¶
- Date: 2009-06-22 18:37:34
- By: gb.liam@ottna
excuse me, there is a typo
amp = scale / h;
- Date: 2009-09-20 10:34:18
- By: antto mail bg
for even smoother edges:
dd = cos(sin(omega * h * pi) * 0.5 * pi);
no visual ringing, smooth waveform
- Date: 2009-09-25 04:15:31
- By: antto mail bg
to get +/- 1.0 amplitude: scale = 1.25