No, people, implementing PDC is actually not as difficult as you might think it is.
This paper presents a solution to the problem of latency inherent in audio effects
processors, and the two appendices give examples of the method being applied on Cubase SX
(with an example which its native half-baked PDC fails to solve properly) as well as a
convoluted example in FL Studio (taking advantage of the flexible routing capabilities
introduced in version 6 of the software). All that's necessary to understand it is a grasp
of basic algebra and an intermediate understanding of how music production software works
(no need to understand the Laplace transform, linear processes, sigma and integral
Please do send me any feedback (kudos, errata, flames, job offers, questions, comments)
you might have - my email address is included in the paper - or simply use musicdsp.org's
own commenting system.